Augmented Reality
Research by Prachi Chhabra
How these technologies work.
In layman terms, AR places virtual objects in the real world in real time to transform the
environment around us into a digital interface. There have been many applications of AR
technology, such as in the game Pokémon Go, and in Snapchat filters.
All it takes to use AR technology is a device with a working camera, and an appropriate AR
software installed in it. Each AR application or software is unique, but majority of them are
powered partly by Software Developer Kits (SDKs), which are bundles of tools used to build
apps. Coming to how the technology actually works, once you have the appropriate device
ready, you simply will need to point the camera in the device towards a particular object you
want to focus on. The AR software in the device recognises the object using computer vision
technology, and as per the predetermined algorithm, it decides what to do with that and how
to execute the final outcome. Once that is done, the device then downloads the object’s
information which is stored in the AR software, and that information gets integrated with the
real-life object. This gives an outcome in which the real-life object and virtual reality come
together to make augmented reality.
How are they useful to us students
If you are unable to find this then how are they useful to a general group of people.
Many students find it challenging to understand theoretical knowledge when there are no
illustrations or concrete instances. As a result, many topics become to be difficult for them to
grasp. Applications for augmented reality can help in this situation by visually altering the
information and bringing order out of the chaos. For students, augmented reality makes the
learning process more interesting and secure. It increases student engagement and improves
learning metrics. Some augmented reality programmes that can be used to engage students
are Quiver, Elements 4D, and Aurasama.
The benefits of augmented reality in education include:
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Access to learning materials: The lack of up-to-date resources in educational institutions
forces many students to study out-of-date material or do independent research at home. Using
AR applications, they can download the latest information and show it in an interactive form.
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Access to virtual equipment: An augmented reality application can display the
appropriate 3D model and useful explanations in situations where it is necessary to
investigate specific equipment and learn how to utilise it. This gives the conventional
learning materials more practical value.
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Higher Student engagement: Through immersion, students learn the information more
thoroughly, which makes it seem more real and pertinent. Many people find this to be
an exhilarating experience and a significant change of pace.
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Faster Learning: A novel method of information presentation reduces the learning
time. There is therefore greater time for practice and in-depth analysis of specialised
areas.
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Safer Practice: Students no longer need to dissect real animals for studies on anatomy
because this can be precisely replicated by software. Students receive the same
amount of experience without causing any damage or using potentially hazardous
equipment.
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What is the future of these technologies in the FLAME environment?
The market for augmented reality will expand over time, especially as people have greater access to
technology. AR is the next stage for many organisations as interest in metaverse technologies has
grown significantly.
The possibilities in education and training are quickly changing due to the use of augmented reality
(AR).
According to a study, the market for augmented reality and virtual reality in the education sector will
increase from 9.3 billion USD in 2018 to 19.6 billion USD in 2023.
The adoption of AR-assisted shopping apps is a crucial forthcoming retail trend. The use of AR-
enabled shopping apps is a big and impending retail trend.
The market for outdoor navigation is dominated by Google Maps. However, there haven't been
many attempts at indoor navigation. That will change when augmented reality develops.
Because the technology will provide a 3D rendering of the location with thorough instructions on
which turns to take, arrows, and distance indications, people who find it difficult to read maps can
utilise it with élan. AR can provide you with detailed directions.
Your navigational problems will soon be over thanks to software and apps being developed by
Google's ARcore and Apple's ARkit.
Computer screens with 3D models are antiquated. A new standard for product creation will soon be
set thanks to computer scientist's; tinkering and improvements to AR technology, which will enable
immersive, accurate reproductions of the products being produced.
There are many more such areas which will be highly revolutionised by AR. Thus, AR will soon
become a very crucial part of our daily lives because it has the power to completely change the way
we interact with the real and virtual world.